How do you build an audience for a game you’re still making? Jeremy from Jerbob joins Dusty Porter to share how a game jam prototype became Vampy’s Big Day, a goofy vampire stealth game released on Steam.
Jeremy breaks down the jobs his devlogs, Shorts, and livestreams each do. We get into visual hooks, writing scripts that sound like you, and using a Steam wishlist call to action before launch. Jeremy also shares what one Short earned at the time of recording and how he weighs sponsorship fit and audience trust.
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Jerbob on YouTube /// Vampy’s Big Day on Steam
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